Work
Altera (formerly Intel)
I’m currently employed as an FPGA Architect at Altera.Altera was formerly known as Intel’s Programmable Solutions Group (pre-2025). Before that, it was formerly formerly Altera (pre-2015). My team is primarily responsible for designing and modelling the architecture for our next generation Field Programmable Gate Arrays (FPGAs). My specific expertise has most recently been in automating the simulation and analysis wire delays within the fabric and clock subsystems. In practice, this means a lot of working on top of (but usually not directly with) SPICE.
As an architecture team, we have the privilege of working on the most bleeding edge designs; this gives us the opportunity to dream big about what enhancements we can put into our next silicon. It’s exciting to see how designs I will have worked on will contribute to the future of FPGA computing.
Qualcomm
Between my third and fourth year of studies, I had the amazing opportunity to complete a 16-month long internship at Qualcomm as a computer architect. During this time, I’ve had the opportunity to solve interesting and challenging problems working on the Snapdragon’s digital signal processor (DSP).
In this role, I diagrammed and reasoned about the design of a multi-client cache system, after which I created a functional and transaction-level cycle-accurate performance model of the cache. This model is being used to provide power estimates as part of the architecture’s specification, and will be used together with detailed schematics in the ASIC design of this module.
My latest project involves researching various high-level synthesis (HLS) workflows for our team to help improve the time-to-market latency within our team.
I am especially grateful to my supervisors for all the experience, guidance, and wisdom they have provided me throughout my internship!
Geomechanica
In the summer of 2020, I worked as a software developer for Geomechanica, an engineering company that develops simulation software for rock mechanics. During this time, I had the opportunity to solve complex problems developing features for Irazu, their geomechanical simulation software.
Some of the most interesting projects I worked on involved the design and creation of various tools to edit and make CAD models to run within the simulator. I got to apply linear algebra to solve and render complex visualizations of the engine’s outputs, and worked on improving the user-experience managing project creation.
As well, I learned hands-on about how software-enforced licensing works and implemented several improvements to the existing licensing system. These considerations have been tremendously helpful in furthering my general understanding of computer security.